![]() If you see a far-off platform or glittery object, don't worry. The genius of the level design is that you're constantly being tested and stretched and asked to use all of these moves and actions. He can grab items, ice-skate, climb, and butt-stomp on both enemies and the environment. There are circumstances where he can fly, tunnel, and roll. He can jump, grab, back-flip, triple-jump, long jump, and wall-jump. Mario is given a huge number of moves to interact with his world. We could list a variety of the levels, but why take away the fun of discovery? There is no way to describe the sheer joyous exploration of the game, nor how surprising many of the moments are, without playing it yourself. ![]() ![]() Sometimes entire sections of the game will remind you of past Mario games. In some cases gravity will be your enemy and at other times it will be your ally. You'll need to hurry, you'll be forced to take your time. So what do you have to do to earn these stars? Everything! Fight bosses, platform in 2D and 3D. One of the more challenging early sections, complete with extra lives
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